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Old Dec 06, 2007, 03:59 AM // 03:59   #21
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wow, retarded review of a nearly three year old game... fail...
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Old Dec 06, 2007, 04:02 AM // 04:02   #22
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The player-versus-player served to add to the mix a little bit. However, humans quickly figure out what combinations of skills and players work well against other combinations of skills and players. After a little while, you start to realize your replaying the exact same battles over and over.
He wins GW, we can all stop playing now.
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Old Dec 06, 2007, 04:04 AM // 04:04   #23
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AAAAAARRRRGGGGHHHHH!!! My eyes! It's so Smurfy, I can't handle it.

The horror....
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Old Dec 06, 2007, 04:12 AM // 04:12   #24
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As far as the combat system and game play goes, these aspects of the game frustrated me too. Guild Wars employed all the common elements of your typical mmorpg. You got stat points and skill points and equipment. You learned collected more skills, you completed quests, you grinded, different character classes excelled at different things, and you killed different monsters with different techniques depending who was good at what in your party.
Wouldn't it be sort of boring if it wasn't like this?

Certain characters excel at different things....wow...
Killed different monsters with different techniques....wow

Maybe he was looking for a MMOPONG?

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Even the experience bar was green.
Ok that is it, the game totally /fails, a green experience bar, the nerve of the designers....


Bad graphics?

http://www.blizzard.com/wow/ScreenSh...ndex=27&Set=63
http://www.mmorpg.com/gamelist.cfm/g.../display/11859

Yup, WoW hands down.


If this guy was serious, he is seriously a moron.
I actually think he was joking though, nobody could be that stupid.

Last edited by Terraban; Dec 06, 2007 at 04:21 AM // 04:21..
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Old Dec 06, 2007, 04:21 AM // 04:21   #25
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Originally Posted by Terraban
Ok that is it, the game totally /fails, a green experience bar, the nerve of the designers....
I warned them, "If you do not use the lavender experience bar, someone, someday will write a blog and say that the colour is just totally wrong."
Did they listen?
No, of course not!
And look where we are today!

*quickly inserts the Universal Sarcasm Symbol(tm) to avoid any confusion between these comments and a genuine post*
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Old Dec 06, 2007, 04:25 AM // 04:25   #26
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Quote:
Originally Posted by Gaile Gray
I warned them, "If you do not use the lavender experience bar, someone, someday will write a blog and say that the colour is just totally wrong."
Did they listen?
No, of course not!
And look where we are today!

*quickly inserts the Universal Sarcasm Symbol(tm) to avoid any confusion between these comments and a genuine post*
OF course that was sarcasm.

A pink Exp bar with a pimp hat with a feather on it would of been much better.
That was not sarcasm.

GW gets bad reviews cus its from a different mold.
The only reason to give GW a bad review is because izzy doesnt love the assassin.
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Old Dec 06, 2007, 04:26 AM // 04:26   #27
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It's a very weird review.
I'm really curious what he'd say about all the other popular online rpgs if he wasn't impressed with a system involving health and energy, nor with the landscape design. Perhaps he only played the beginning of the very first game.
Really strange.

BTW. Gaile, I petitioned for the xp bar to be a pair of jazz hands that slowly become brighter and shake when you level up. That's what the UI artists get for not listening to my incredible bleeding edge suggestions.

Last edited by Redfeather1975; Dec 06, 2007 at 04:30 AM // 04:30..
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Old Dec 06, 2007, 04:28 AM // 04:28   #28
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Originally Posted by Redfeather1975
It's a very weird review.
I'm really curious what he'd say about all the other popular online rpgs if he wasn't impressed with a system involving health and energy, nor with the landscape design. Perhaps he only played the beginning of the very first game.
Really strange.
He was looking for a MMOPONG.
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Old Dec 06, 2007, 04:35 AM // 04:35   #29
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A trash review by a random nobody on an internet blog. He fails to address even the legitimate criticisms of this game. Probably just some WoW fanboy.
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Old Dec 06, 2007, 04:37 AM // 04:37   #30
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The two parts that made me lol-

Quote:
blue bar (some sort of health and magic point displays)
It's energy, gee, so tough to remember, and omg, its not mana, like every other game...

Quote:
To me, the one good thing about it was the community of game players.
The one bad thing. >_<
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Old Dec 06, 2007, 04:40 AM // 04:40   #31
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Oh my gorsh IceFire.
I forgot about him saying the community was the best part of the game.
I figured it out now.
He's Bizarro Superman.
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Old Dec 06, 2007, 04:41 AM // 04:41   #32
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I am an aspiring game designer.
LOL.....I bet that he uses a dark yellow experience bar.
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Old Dec 06, 2007, 04:47 AM // 04:47   #33
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Quote:
blue bar (some sort of health and magic point displays)
That's about the same as calling a new FPS unoriginal because they use guns.

I think typically in order to write a decent review you have to get past beginner island.
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Old Dec 06, 2007, 05:04 AM // 05:04   #34
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That "review" was so hilarious I was in tears from uncontrollable laughter. I actually thought it was a joke or a parody, but after I managed to control the maniacal laughter, I realized this guy/gal was quite serious. So many things wrong...

Quote:
The game boasted beautiful landscapes and great graphics. But when I played it, I was disappointed. Yes, it was significantly better aesthetically than the free mmo’s out there, but this was a major title game.
Please name an MMO with graphics that are more than marginally superior to GW. I dare you. I cant think of one off the top of my head. I also wonder if this guy was running on minimum settings due to a 56k modem, a P2/P3 machine, having like 128 ram, or like an 8 meg graphic card. Aside from certain creatures that are supposed to look like blocks (The Apocrypha comes to mind,) I cant think of anything in GW that looks blocky O.o

Quote:
I was hoping for that Holy Grail, inexpressible experience of the perfect game. You could give it the excuse that it was over hyped and was objectively decent looking, but excuses shouldn’t satisfy a true gamer. It was spectacularly unspectacular. I had come to expect a certain level of quality in graphics and artistic design for the game, and I was brutally disappointed. All of the figures and objects were blocky and awkward. Instead of pulling me in and immersing me in the game, the visual effects (yes, even the world and level design) only furthered my realization that I was playing a poorly rendered fantasy game.
These sentences, along with the entire rest of the review, makes me wonder if any of the following apply to him/her:
1. Is this person on drugs?
2. Is this person highly delusional in general?
3. What games does this person like, if any?

Quote:
As far as the combat system and game play goes, these aspects of the game frustrated me too. Guild Wars employed all the common elements of your typical mmorpg. You got stat points and skill points and equipment. You learned collected more skills, you completed quests, you grinded, different character classes excelled at different things, and you killed different monsters with different techniques depending who was good at what in your party.
It. is. an. rpg..... I'm thinking, this guy should be playing a different genre of games all together. Thats like.... saying a first person shooter shoudnt have guns. *sigh*

Quote:
You even had to manage the red bar and blue bar (some sort of health and magic point displays).
Like I said... its an RPG, since when do RPG's not have managing health and energy? Anyone?

Quote:
Even the experience bar was green.
OMG! ITS GREEN! BAD RATING FOR GAME! OH NOEZ! </sarcasm>

Quote:
For the kind of cash you’ll have to shell out to play the full game between all the expansions (I bought all three) and additions that compliment one another, you expect way more than what's delivered.
Right, because its so much more expensive for the typical MMO player to buy a couple of campaigns than to buy a full priced game, an expansion pack or two, and pay $10-$20 a month, Riigghhhtttt....

Quote:
However, humans quickly figure out what combinations of skills and players work well against other combinations of skills and players.
Well, in the real world, if a human is getting beat over and over by an opponent, and he/she takes forever or never at all figures out why, or in general, when a human cant adapt to a situation, its often referred to as mental retardation.

Quote:
Even the level design was standard. You had your desert area, your snow area, your plains area, and your swamp and forest area. Even the architecture featured a little bit from every continent. Perhaps that is what the designers were going for; Perhaps they wanted to take all the elements that have come to be common among the genre and incorporate them and wrap them up into an all-inclusive game. For me, that only served to make an all-inclusively common game. There was nothing special about it.
...
...
...
What? You want us fighting in space? Modern buildings? Where? I want this reviewer to come here, tell us where else to fight, instead of whining. And come to think of that, alot of areas did not fit that template at all. Domain of Anguish in particular comes to mind.

Quote:
To me, the one good thing about it was the community of game players. I thoroughly enjoyed my dealings with all I encountered in the web community, in-game as well as out. There a great amount of interaction between players through fan sites as well as the game. Everyone was genuinely genial and helpful. Unfortunately, this saddened me to see such a huge and thriving community so involved in such a mediocre, standard game.
Wait, what? The one nice thing he had to say about GW wasnt very accurate, or at least very skewed in perspective. Unfortunately, the GW is infested with those of extremely elitist mindsets, and not very helpful outside of Wiki.

Quote:
To me, this fact only serves to demonstrate the fact that the mmo community needs and deserves a truly perfect game (which I’m sure they would gladly compensate the developer for as well).
That made... no coherent sense at all. What demonstrated this? And if he is refering to the paragraph before, how in hell did it do that? Also, sorry to burst this guy's delusional fantasy bubble, but in both real life and in video games, there is no such thing as absolute perfection, and if there was, things would become boring quickly.
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Old Dec 06, 2007, 05:08 AM // 05:08   #35
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I bet that guy is one of the 16 guests and is laughing his ass off right now.
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Old Dec 06, 2007, 05:51 AM // 05:51   #36
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Mmmmkay. I've read the review and well... I feel the complete opposite. GW'S graphics aren't the best, but they're pretty good. I'm curious how long he played. If he's totally new at the game, he needs to spend more time in it - the fun starts at max level. How he found the player interaction good though, I've got no idea, since the community is very cookie-cutter and there's a ton of idiots.

Quote:
You even had to manage the red bar and blue bar (some sort of health and magic point displays). Even the experience bar was green.
Lost all credibility. GG.
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Old Dec 06, 2007, 05:58 AM // 05:58   #37
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Umm, you want good video game reviews?

http://www.escapistmagazine.com/arti...sassin-s-Creed

Have fun.

He is going to do GW:EN soon. Oh, I can't wait.

Last edited by Lord Sojar; Dec 06, 2007 at 06:03 AM // 06:03..
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Old Dec 06, 2007, 06:01 AM // 06:01   #38
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Blogs suck.



That is all.
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Old Dec 06, 2007, 06:13 AM // 06:13   #39
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Quote:
Originally Posted by RPGmaniac
That's about the same as calling a new FPS unoriginal because they use guns.
I will be the first person to make an FPS that has no guns! Instead, everyone will carry fruit, which they must throw at one another. However, the ultimate weapon shall be the pointed stick!
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Old Dec 06, 2007, 06:26 AM // 06:26   #40
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Quote:
Originally Posted by Rahja the Thief
Umm, you want good video game reviews?

http://www.escapistmagazine.com/arti...sassin-s-Creed

Have fun.

He is going to do GW:EN soon. Oh, I can't wait.
He's really brutal with his reviews, and so far I agree with them.
And despite the fact we both agree on all the things about the game that weren't fun, in the end we both liked the game.
Yes, it's hard to tell. But he actually dug Assassin's Creed.
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